They give them access to stories through interaction and world building which they may not have been able to read in print. Video games have significant benefits for children who are reluctant or struggling readers. The National Literacy Trust is a charity dedicated to improving the reading, writing, speaking and listening skills of children and young people who need it most, giving them the best possible chance of success in school, work and life. We have partnered with the National Literacy Trust to create this resource of video games that encourage and enable reading and writing skills. It can even be gaining a sense of scale of the universe in a game like Everything. It can be the way different elements combine properties in games like Zelda Breath of the Wild. It can be the embodied understanding of gravity and momentum in real-time physics games like Portal. This can be the simple chemical puzzle-solving of a game like Sokobond. It's true not just about their game that unlocks the wonder of chemistry, but about many other games that often get children doing science without even realising it. That quote from the creators of Happy Atoms inspired this list of games. Knowledge of chemistry or other sciences is necessary to solve many real-world problems, but the way it's taught now often fails to capture students’ imaginations, discouraging experimentation and discovery." "Science is an incredibly important subject that many students never fully grasp. Physics, Chemistry and Biology is something for the nerds, geeks and highly intelligent children at school and not for us or our children. Science can be a subject that many of us see as something for other people. In some ways the resurgence of retro games could be seen in a similar light, although here the sentimental nostalgia is for virtual entertainment rather than rural lifestyle. Unsurprisingly this has become more popular on social media during the COVID-19 pandemic. These games emphasize simplicity and the slow pace of pastoral life as an escape from the modern world in favour of the bucolic. The Guardian called it a "visual and lifestyle movement designed to fetishize the wholesome purity of the outdoors." The New York Times described it as a reaction to hustle culture and the advent of personal branding. However it plays out in the game, Cottagecore aims to satisfy a desire for aspirational nostalgia and an escape from stress or trauma. Others use Cottagecore as a guide to how they look and feel, like Everybody's Gone to the Rapture, The Stillness of the Wind and Mutazione. ![]() Games sometimes use these rural pursuits as play mechanics, like Stardew Valley, Potion Craft, Terraria and Fantasy Life. Although games are usually considered to be hard, harsh and technological, many of them play to this aesthetic that is sentimental about traditional skills and crafts such as foraging, baking, and pottery. Cottagecore is an online term celebrating an idealised rural life.
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